My Work At Stan
Four Years, Building Australia's Streaming Platform
For the past 4 years, I've been part of the six person team powering Stan, Australia's largest homegrown streaming service.
I maintain the core TV app running on 175+ platforms serving 1.6M+ users across smart TVs, game consoles, and set top boxes.
From the 2024 Olympics to daily binge watching, every stream on TV runs through code I've written.
Open Source, Awards, and Big Wins
I contributed a 4x performance improvement to Google's open-source Shaka Player HLS parser, work that earned the Nine Digital Annual Award for "No Stone Left Unturned" (one of only four awards given annually).
I Led a device performance initiative that brought 2015+ legacy devices onto the latest app version, increasing platform coverage by 30%.
My work spans video playback engineering, performance optimisation, internal tooling, systems design and architecture. I am focused on making Stan work flawlessly on extremely constrained hardware running ancient browser webviews.
The Tech Stack
Built with React, TypeScript, and Redux running across Tizen, WebOS, WebMAF, and dozens of platforms.
Webpack handles the heavy lifting for 175+ device configurations each with unique quirks and limitations. Targeting devices all the way down to chrome 38 and Safari 7.
I've built custom internal tooling work around native tooling gaps, creating a unified dev experience across every platform.
It's the kind of infrastructure work that doesn't ship features but makes shipping features possible.
Of course I have done my own fair share of features too.
Systems, Tools, and Team Impact
I build the infrastructure teams rely on.
Designed testing pipelines for QA teams enabling robust video and ad testing across devices.
Built internal libraries for logging, performant animations, analytics, and error handling used across all platforms.
Refactored monolithic the codebase into a modular, functional and testable monorepo.
I've Mentored junior developers, hosted organisation wide tech talks, and represented developers in Stan's internal design system guild.
My team won the "Best teamwork award in the Nine digitals "Hack into History" hackathon, proving good code can be fun too.
